Qwen-RobotWorld: Boundless Worlds for Embodied Agents Embodied intelligence requires agents to perceive, reason about, and act within physical environments. World models offer a scalable path forward — but current approaches face a fundamental tension. General video generation models learn rich visual priors but lack the ability to model embodied physics. Domain-specific embodied models are tailored to individual scenarios and cannot generalize across embodiments. Qwen-RobotWorld bridges this gap by treating natural language as a universal action interface. A single instruction like "pick up the red cup and place it on the shelf" implicitly encodes the complete action sequence, goal state, and physical constraints — no robot-specific control interface needed. This allows manipulation, autonomous driving, and indoor navigation to be trained jointly, with each domain's physical knowledge reinforcing the others. Language unifies the action space: world knowledge and embodied knowledge reinforce each other within a single model, enabling cross-scenario, cross-task physical generalization. Key Highlights Top-Tier Across 4 Benchmarks 20+ Robot Embodiments Unified 8.6M Cross-Scenario Training Pairs 1300+ Manipulation Skills Language-Driven Unified Action Interface — natural language standardizes 20+ robot embodiments and 500+ action categories into one interface, enabling joint cross-scenario training Dual-Stream Diffusion World Model — MMDiT with Qwen2.5-VL as action encoder, combining deep language understanding with internalized physical world knowledge Cross-Scenario Physical Generalization — manipulation, driving, navigation, and human-to-robot transfer jointly trained under 8.6M video-text pairs Multi-View Geometrically Consistent Generation — synchronized 2–4 camera streams with 3D-consistent object identity and motion trajectories Model Architecture Dual-Stream Diffusion World Model Qwen-RobotWorld adopts a dual-stream Multimodal Diffusion Transformer (MMDiT): Understanding stream processes semantic features from a frozen Qwen2.5-VL encoder, representing the language action aₜ. Generation stream processes visual latents from a video-compatible VAE, representing the visual state sₜ. The two streams interact via joint attention at every layer, enabling bidirectional cross-modal fusion throughout the denoising process. Using an MLLM as the action encoder — rather than lightweight encoders like T5 or CLIP — provides two key advantages: (1) deep language understanding accurately parses complex, compositional instructions into precise condition signals; (2) internalized world knowledge (e.g., that robot arms are rigid bodies with fixed joint constraints) implicitly constrains physically plausible transitions, preventing common failure modes like object deformation across frames. Scene2Robot: Human-to-Robot Transfer Scene2Robot enables cross-embodiment video editing: human demonstrations are retargeted to 14 robot morphologies via a multi-segment conditioning mechanism, where joint attention allows the generation to simultaneously attend to scene appearance and robot motion trajectory. This capability both serves as a data scaling engine during training and enables human-to-robot transfer at inference time. Multi-View Geometrically Consistent Generation Single-camera observation inevitably occludes critical contact and spatial details. Qwen-RobotWorld generates 2–4 synchronized camera streams — main view, wrist-mounted views, and third-person views — with geometrically consistent object identity and motion across all viewpoints. During training, synchronized frames from multiple cameras are spatially concatenated into a single input; the model generates all views simultaneously, with asymmetric 3D RoPE providing spatial encoding and attention layers naturally establishing cross-view correspondence — without any architectural modification. This cross-view consistency further acts as a geometric regularizer, teaching the model object shape, depth, and spatial layout. Data: Embodied World Knowledge EWK Dataset The Embodied World Knowledge (EWK) dataset is organized along four complementary axes, each targeting a distinct source of physical variation: Multi-Embodiment — human hands, 7 robot arm configurations, ego vehicles, mobile agents, spanning 20+ distinct robot models Multi-Task — atomic manipulation skills, long-horizon compositions, locomotion, dynamic/deformable interactions across 500+ action categories Multi-Scenario — real-world first, sim-augmented: kitchens, workshops, outdoor settings, plus photorealistic simulation for downstream VLA evaluation Multi-View — main, wrist, and synchronized multi-view streams (~1.6M of 6M embodied samples include 2–4 view concatenations) View Detailed Dataset Inventory Dataset Embodiment Views Contribution Manipulation (~5.9M samples) EgoHOD, EPIC-Kitchens, Egocentric-10k Human hands Egocentric Dexterity & coordination prior Bridge V2, RH20T, Droid Single-arm grippers 3rd-person + wrist Interaction primitives Robomind, RoboCoin Single/dual-arm, humanoids Ego + 3rd-person Cross-embodiment generalization Agibot-World, Galaxea Single-arm (gripper + dexterous) Synced ego + wrist + 3rd Temporal & multi-view consistency Qwen-Aloha (internal) Dual-arm grippers Head + dual wrist Multi-view grasping prior ActionNet, OpenLoong Dexterous hands Wrist + 3rd-person Fine-grained dexterity Autonomous Driving (~200K samples) Waymo, NVIDIA PhysicalAI-AD, Bench2Drive, Sekai Ego vehicle Surround-view Large-scale ego-motion & multi-agent dynamics Indoor Navigation (6K+ episodes) VLNVerse Mobile agent Egocentric Room-scale spatial reasoning Human-to-Robot Transfer Scene2Robot (synthesized) 14 robot morphologies Multi-view Cross-embodiment video editing Action-Language Mapping The central challenge in building a universal world model is representational heterogeneity: manipulation uses joint angles, driving uses steering commands, navigation uses heading vectors — each requiring a separate model. Our action-language mapping framework resolves this by projecting all action signals onto a shared natural language space, so that videos from a Franka gripper, an autonomous vehicle, and a navigation agent all become instances of the same language-conditioned video generation task. A hierarchical five-layer annotation pipeline ensures caption quality and precision: 1 Task Goal High-level intent — what should change between states 2 Action Detail Spatio-temporal trajectories with explicit viewpoint declaration 3 Physical Feedback Observable consequences on the environment 4 Comprehensive Caption Full description for precise prediction 5 Concise Caption Essential elements for brief task-level commands During training, comprehensive and concise descriptions are sampled with equal probability, so the model handles both detailed trajectory specifications and brief task-level commands. Training Training follows a general-to-expert progressive curriculum: Stage Phase Data Mix Objective Pretraining T2I / T2V / TI2V joint General data Build foundational visual priors Human interaction Ego4D, EPIC-Kitchen, etc. Grasping & tool-use priors SFT Phase 1: Single-view manipulation Embodied + general joint training Core manipulation physics Phase 2: Multi-view expansion Broaden viewpoint coverage Phase 3: Multi-view concatenation Cross-view geometric consistency Phase 4: Complex cross-domain Long-horizon & cross-scenario Pretraining on general data and human interaction videos (Ego4D, EPIC-Kitchen) builds broad visual priors — the T2I task specifically anchors object geometry that transfers to video generation through the shared backbone. SFT then progressively deepens embodied expertise across four phases while keeping general data in every batch, ensuring both capabilities advance together rather than trade off. Demos Fine-Grained Language Grounding Given identical initial frames, the model produces qualitatively distinct videos when a single keyword differs. It also handles complex, multi-step instructions requiring long-horizon reasoning. Contrastive Instruction Following: L: Pick up the red strawberry R: Pick up the yellow potato L: Place pen on the wooden tray R: Place pen on the white paper L: Hand glue to the person R: Place glue into the penholder Complex Multi-Step Instructions: Sequentially pick up the red and yellow bell peppers, place them on the table from left to right Grab the yellow-and-blue stacked block, position it above the green-and-blue stacked block Cross-Domain Generalization (A) Cross-Embodiment: (B) Cross-Task × Cross-Environment: (C) Multi-View Consistency: (D) Zero-Shot Robustness: Ours LVP Cosmos2.5-14B Human-to-Robot Transfer The Scene2Robot mechanism preserves task intent from a human demonstration (left) while adapting motion to embodiment-specific kinematic constraints (right). Beyond Manipulation: Driving and Navigation The learned world model generalizes beyond robot manipulation to broader mobility scenarios. Autonomous Driving. Generated driving episodes from Bench2Drive, NVIDIA PhysicalAI-AD, Sekai, and Waymo demonstrate coherent scene dynamics and vehicle behaviors. Indoor Navigation. Egocentric navigation episodes from VLNVerse show the model’s ability to simulate first-person movement through complex indoor environments. From tabletop manipulation to autonomous driving and indoor navigation — Qwen-RobotWorld demonstrates that a unified world model can generalize beyond a single morphology or scenario family. Performance We evaluate against general video generation models (Sora2, Veo3, Wan2.6, Kling, LTX-2) and embodied world models (Cosmos, LVP, GigaWorld, Vidar, Wow) across four benchmarks. EWMBench 4.60 Embodied motion fidelity DreamGen 4.952 Instruction following & physics alignment WorldModelBench 8.99 Physical reasoning & instruction following PBench 0.804 Physical behavior evaluation EWMBench Type Model SceneC HSD Dyn nDTW Diversity BLEU CLIP Logics Overall General Veo3 0.842 0.213 0.193 0.161 0.022 0.214 0.897 0.947 3.49 Wan2.6 0.671 0.203 0.090 0.172 0.050 0.162 0.874 1.000 3.22 Kling 0.821 0.327 0.182 0.342 0.017 0.259 0.901 1.000 3.85 LTX-2 0.785 0.208 0.128 0.244 0.012 0.143 0.887 0.500 2.91 Sora2 0.853 0.281 0.349 0.275 0.031 0.247 0.910 0.947 3.89 Embodied Cosmos 0.796 0.250 0.205 0.253 0.080 0.123 0.846 0.733 3.29 GigaWorld 0.871 0.305 0.085 0.278 0.028 0.205 0.887 0.900 3.56 LVP 0.880 0.425 0.043 0.623 0.009 0.218 0.900 0.952 4.05 Vidar 0.734 0.188 0.152 0.177 0.065 0.161 0.882 0.941 3.30 Wow 0.887 0.249 0.053 0.257 0.027 0.193 0.900 0.952 3.52 Ours 0.914 0.566 0.343 0.671 0.011 0.208 0.883 1.000 4.60 Strong motion fidelity (HSD 0.566), high scene consistency (0.914), and perfect logic constraint satisfaction. DreamGen Bench Model GR1-Env PA GR1-Env IF GR1-Object PA GR1-Object IF GR1-Behavior PA GR1-Behavior IF Total Cosmos-sft 0.709 0.655 0.775 0.720 0.649 0.621 4.129 LVP 0.810 0.772 0.745 0.829 0.713 0.889 4.758 Vidar 0.445 0.647 0.478 0.726 0.394 0.651 3.341 GigaWorld 0.621 0.933 0.500 0.852 0.426 0.884 4.216 Wow 0.793 0.826 0.755 0.849 0.809 0.696 4.728 Ours 0.828 0.793 0.840 0.878 0.781 0.832 4.952 Strong object-level compositional generalization (GR1-Object IF: 0.878), with consistent physics alignment across all subsets. WorldModelBench Type Model Instr. (0-3) Frame Temp Newton Mass Fluid Penetr. Grav. Phys. Total General Veo3 2.52 0.98 0.95 1.00 0.89 0.99 0.91 1.00 4.80 9.25 Wan2.6 2.50 0.99 0.95 1.00 0.89 0.99 0.94 1.00 4.83 9.27 Sora2 2.21 0.96 0.93 1.00 0.91 0.99 0.95 1.00 4.84 8.93 Kling 1.59 0.97 1.00 1.00 1.00 1.00 1.00 1.00 5.00 8.55 LTX-2 1.97 0.69 0.62 0.99 0.60 1.00 0.73 1.00 4.32 7.61 Embodied Cosmos 2.14 1.00 0.94 1.00 0.92 1.00 0.94 1.00 4.86 8.94 LVP 2.01 0.89 0.91 1.00 0.93 0.99 0.95 1.00 4.87 8.67 GigaWorld 2.13 0.59 0.46 1.00 0.48 0.99 0.69 0.98 4.13 7.31 Vidar 1.62 0.54 0.45 1.00 0.56 1.00 0.85 1.00 4.40 7.01 Wow 2.05 0.76 0.65 1.00 0.65 0.99 0.81 1.00 4.45 7.91 Ours 2.33 0.87 0.85 1.00 1.00 1.00 0.94 1.00 4.94 8.99 Perfect physics adherence (1.00) across Newton's laws, mass conservation, fluid dynamics, and gravity, with strong instruction following (2.33/3.0). PBench Type Model I2V-Bg I2V-S Aes Img Bg-Con Mot Sub-Con O-Con Quality Domain Overall General Veo3 0.975 0.980 0.526 0.698 0.938 0.994 0.927 0.128 0.771 0.882 0.827 Wan2.6 0.856 0.843 0.514 0.719 0.906 0.978 0.843 0.136 0.724 0.832 0.778 Sora2 0.981 0.973 0.487 0.672 0.961 0.994 0.954 0.129 0.769 0.841 0.805 Kling 0.982 0.979 0.521 0.699 0.920 0.990 0.927 0.124 0.768 0.874 0.821 LTX-2 0.948 0.955 0.506 0.622 0.932 0.986 0.904 0.118 0.746 0.845 0.796 Embodied LVP 0.979 0.981 0.515 0.679 0.954 0.991 0.962 0.116 0.772 0.812 0.792 GigaWorld 0.957 0.944 0.495 0.641 0.925 0.984 0.892 0.128 0.746 0.841 0.794 Wow 0.967 0.957 0.517 0.689 0.941 0.980 0.929 0.111 0.761 0.786 0.774 Vidar 0.935 0.922 0.501 0.573 0.912 0.982 0.863 0.120 0.726 0.810 0.768 Cosmos 0.974 0.973 0.470 0.663 0.940 0.989 0.931 0.160 0.763 0.840 0.802 Ours 0.956 0.943 0.455 0.649 0.956 0.990 0.933 0.124 0.751 0.857 0.804 Strong domain understanding (0.857) and motion smoothness (0.990), reflecting consistent temporal coherence across physical scenarios. ← Back to Qwen-Robot Suite Citation If you find our work helpful, feel free to give us a cite. @article{qwenrobot-world, title={Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation}, author={Qwen Team}, year={2026} }