---
title: Multiplayer
link: https://ampcode.com/news/multiplayer
source: ampcode-com
published: 2026-07-22T00:00:00Z
updated: 2026-07-22T00:00:00Z
first_seen: 2026-10-03T23:09:50.514863041Z
summary: Three weeks ago, we shipped agents in orbs. Today, more and more of our work happens inside orbs. In fact, the orbs are quickly becoming the de facto "unit of work." They contain not just the code of the solution, but also the description of the problem, and often they are the running, executing solution itself. The lines between description, solution, code, and computation are all blurring and merging into the orb. As more of our work moves into orbs, we need better ways to share, control, and collaborate on those orbs and the artifacts they create. Multiplayer now lets you do just that. Turn any of your orbs into a multiplayer environment from the thread's menu on the web. Anyone in your workspace can then join the thread, send messages to the agent, and access the orb's portal, file changes, and shared terminal until multiplayer mode expires.
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---

Three weeks ago, we shipped [agents in orbs](https://ampcode.com/news/agents-in-orbs).

Today, more and more of our work happens inside orbs. In fact, the orbs are quickly becoming the de facto "unit of work." They contain not just the code of the solution, but also the description of the problem, and often they are the running, executing solution itself. The lines between description, solution, code, and computation are all blurring and merging into the orb.

As more of our work moves into orbs, we need better ways to share, control, and collaborate on those orbs and the artifacts they create.

**Multiplayer** now lets you do just that.

Turn any of your orbs into a multiplayer environment from the thread's menu on the web.

Anyone in your workspace can then join the thread, send messages to the agent, and access the orb's portal, file changes, and shared terminal until multiplayer mode expires.
